![]() srm, which has all the obtainable 15 exits so far. I'll let mods decide: eventually, poke me for the. ![]() Some major slowdown in some levels, such as "Shellshot base" The "level ender when no sprites on screen" is buggy: sometimes you can happen to get stuck after you've beat the "boss". The hack has breaking OW events: you can't get past 15 exits, and you'll be stuck on "Past World 2". ![]() As for the rest, the hack kept a vanilla feel, with a gfx assembling that overall could've been much better. They smash up the place and kidnap all his friends. While our hero is in the little koopas’ room, Mario and company bust in on our buddy goomba’s birthday party. Definitely not a good design, this is a bright example of how bad levels are like.Īesthetics is pretty silly, as I said before, the replacements the author did in some levels are totally random and not intuitive. A Koopa’s Revenge is a Super Mario fan game set in a parallel universe where Bowser and company are the good guys, while Mario and his pals are pure evil. The replacements, while you can try figure what they are, are not intuitive at all: everything is replaced with shells, which makes an already annoying level even more annoying. Some levels felt really confusing, especially the ones where the author replaced gfx with other sprites "Shellshoot base" is the level which abuses that. On average, a level lasts 4 minutes, if not less. Duck life 2 hacked is an unblocked hacked rendition of the prominent game. The design is awfully flat, and the level themselves are short. A Koopas Revenge 2 A Second Chance A Small Car A Small Car 2 A Small World. I'm sure this hack has been made in around 5 minutes and released without a proper testing. ![]()
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